Familiar Arcana species selector, Duda-safe embed. All component styles are scoped to #fa-hero-selector.
boglin
Boglin
Brinari
https://irp.cdn-website.com/1a87fa92/dms3rep/multi/Boglin+2+-+Familiar+Arcana+TTRPG+%283%29.jpg
Medium
30
Common, Primordial, plus one extra language of your choice
Animal Handling, Deception, Investigation, Medicine, Nature, Perception, Stealth, Survival
Standard
Swamp Tricks
You have proficiency in improvised weapons, your improvised weapon attacks deal 1d6 unless the weapon's damage is higher.
Marsh Cunning.
You have a number of Cunning uses equal to your Constitution modifier. You regain all expended uses when you finish a Long Rest. You can expend one use of Cunning to use Slippery Little Thing or Swamp Weapon.
Slippery Little Thing
When an attack targets your Armor Class or Reflex Defense, you can use your Reaction and expend one use of Current to add your Dexterity modifier to the targeted Defense until the start of your turn, with a minimum bonus of +1. While this feature is active, you do not take damage from partial hits against your Armor Class or Reflex Defense.
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Swamp Weapon
As an Action, you expend one use of Cunning and turn nearby mud, reeds, rope, roots, debris, or loose ground into a weapon. Choose one creature within 30 feet that is touching the ground. Make an improvised weapon attack against the creature's Reflex Defense. On a full hit, the creature takes a number of d6 bludgeoning damage equal to your Dexterity modifier, with a minimum of 1 damage, and it is blinded, or rooted depending on the object until the start of your next turn.
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Boglins have stories about where they come from. Some people say that their ancestors were families who lived in the marshes a long time ago. They had to crawl into the reeds to hide from the floods. Others say that they were born from children who were hidden in the marshes during wars. These children were fed by frogs. Sheltered by reeds and they changed over time because they lived in a place where the land and water were always mixed up.
The oldest story about Boglins is about a village that sank into the water. The tall houses fell down. The roads disappeared. The people who survived were not the strongest or the richest. They were the smallest and the quickest. They knew how to live in the mud and the water. They learned how to build their homes in the mud and how to catch fish and frogs to eat.
When the water went down the survivors had changed. Their eyes were bigger. They could see better in the dark. Their fingers were longer. They could grab onto things in the mud. Their feet could grip the banks and their skin was not afraid of the mud. The first Boglins did not build their village again like it was before. They built it in a way using the things they had learned from the flood.
Boglins are small people usually between three and four feet tall. They have bodies, big dark eyes, wide noses and big mouths. Their skin is brown, olive, tan or black. It often has spots or patches that look like mud or leaves. They are not like frogs even though some people think they are. Boglins may have webbed fingers and toes and their skin is cool and damp. They can make lots of sounds with their voices like croaking or whispering.
Their hair is usually thick and tangled and it is often decorated with things like reeds, shells or feathers. Boglins wear clothes that are good for living in the mud and water. They like to wear reed cloaks, mud-stained wraps and short trousers. They carry lots of things with them like jars, spoons, knives and rope.
Boglin culture is about living in the mud and water. They like to live in places like reed beds or flooded ruins. Their villages may look messy to outsiders. Every thing has a purpose. Boglins are very good at noticing things and they use this skill to survive. They watch the bubbles in the mud the silence of the frogs and the bent reeds. They are very funny. They can also be serious and clever.
Mud is very important to Boglins. It is not dirty water. It is a place to hide a way to build and a thing to play with. Boglins who come home clean may be teased for being lazy or vain. Their elders teach them that mud is a sign of work and good survival skills.
Boglins have a special ritual called the First Sinking. A young Boglin is taken to a pool of water and taught how to hide in the mud and reeds. They have to stay hidden while their family searches for them. When they come out they are given a pouch with tools and useful things. This teaches them how to be safe and how to survive in the wetlands.
Boglins are very good at moving in the wetlands. They can climb reeds crawl through roots and balance on planks. They are excellent at finding things in the mud and water. Their long fingers are good for grabbing onto things. Their senses are very sharp in the marshes and floodplains.
Boglins are also very good at hiding and sneaking. They can use the mud and reeds to their advantage. They are not afraid to use tricks and ambushes to protect themselves. They are not strong like people but they are clever and resourceful.
Boglins usually live between seventy and one hundred years. They grow up faster than humans. They are expected to be useful from a young age. As they get older their features become sharper their knuckles get thicker. Their eyes get cloudier. Elder Boglins are often small and bent. They are still very wise and respected.
Boglins need to live in damp places to stay healthy. They can travel through places but it makes their skin crack and their tempers worse. Many Boglins carry cloth or mud charms with them to remind their bodies of the wetlands.
When a Boglin dies their body is usually buried in the mud or placed in a reed bier. Their tools are given to their family and their favorite thingsre buried with them. This is because every Boglin deserves to have some mystery and respect in death.
Boglins thrive in marshes, mangrove channels, reed beds and flooded places. They like to live where the ground is uncertain the water is shallow and there are lots of reeds and roots to hide in. They do not like deserts, polished cities or places where cleanliness is more important than survival.
Boglins can live in cities in poor quarters or dock districts.. They rarely trust places where people do not know what lives under the floorboards.
Boglins go on adventures to find useful things repay debts protect the wetlands rescue their family or expose dangers. Some are sent by their communities to scout, guide or investigate. Others go because they are curious or because they want to prove that they are not harmless.
Boglins may follow rumors of lost treasures or they may want to explore places. They often carry lots of pouches damp charms and a strong opinion about mud.
Boglin names are short and lively often based on family nicknames, marsh sounds or old words. Examples of Boglin names include Bibi, Brak, Coba, Ditti, Ebo, Fenn, Goba, Hush, Iri, Jib, Ketta, Lolo, Mib, Nakka, Obo, Pella, Quib, Ruka, Sessi, Toma, Ullo, Viki, Wob, Yabba, Zib, Brindle, Cattail, Doma, Fessi, Grit, Kobb, Luma, Muck, Nori, Peb, Rill, Sog, Tavi and Wikka.
Most Boglins believe in being good, neutral or free. They value family, survival, cleverness and freedom from people who think they are better because they are bigger. Good Boglins protect children guide the lost and share food. Neutral Boglins care about their family and their marsh. Evil Boglins are often mean, tricky or hurtful. They are not usually grand villains.
Brinari
see Boglins as scouts, trappers and guides often requesting their aid in marshlands and swamps. Boglins love working with Brinari because they feel understood by the wetland king.
Caerwyn
respects Boglins for their knowledge of the wetlands. Boglins respect Caerwyn for their love of nature. They think Caerwyn can be too serious sometimes
Elonia
thinks Boglins are entertaining and useful but also a bit difficult. Boglins enjoy food and drama but they do not trust people who are too polite or proper.
Morveth
makes Boglins uncomfortable because it is too quiet and strange. Boglins like to carry charms or home mud when they enter Morveth-touched places.
Nythera
values Boglins for their skills in the field but Boglins do not like being lectured by people who do not understand the mud.
Silcan
loves Boglin jokes and games. Boglins get upset when Silcans treat their life as a joke. A mud race is funny. A flood burial is not.
Tebian
and Boglins understand each other because they both know about hidden routes and being overlooked. Boglins often help Tebians. They draw a line, at poisoning water or betraying hosts.
Varkesh
often underestimates Boglins but they respect soldiers who protect civilians during floods. Boglins do not like it when people try to conquer the wetlands with force.