Species | Familiar Arcana TTRPG

In Familiar Arcana, your adventure unfolds through a vibrant array of playable species, each brimming with unique abilities and rich backstories.


Choose from whimsical fae to enigmatic shapeshifters, and forge your own destiny in a world where magic and camaraderie collide.


Unleash your creativity and explore endless possibilities!

Species Browser | Familiar Arcana
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Welcome to the Archives

Select a species entry from the sidebar to view its details, traits, and lore.

Frequently Asked Questions

Do I need to keep the faction my species has?

No, you do not need to keep the faction your species comes with.


However, it is important to note that Brinari are highly encouraged to maintain their faction choice, as it provides them with significant advantages such as enhanced swimming capabilities and the ability to breathe underwater.


These special traits can greatly enhance their overall performance and experience in aquatic environments, making the faction a valuable aspect of their identity.

Is Adventure Mode available by default?

No Adventure Mode is a specific game type that provides a unique experience for players. If your Game Master would like to allow you to explore various options or even enhance your gameplay by adding Adventure Mode on top of your current species features, they are fully permitted to do so.


This flexibility ensures that it will not disrupt the overall balance of the game, allowing for a richer and more engaging experience without compromising the integrity of the gameplay.


Embracing Adventure Mode can introduce new elements and possibilities, making your journey even more exciting and immersive.

Can I change my species base stats?

Your Game Master holds the ultimate authority in shaping the gameplay experience and has the final say on all matters related to rules and character creation. However, we strongly advise against altering your species stats, as these are carefully balanced and intended to ensure fair play and an enjoyable experience for everyone involved.


Making such changes could disrupt the game’s dynamics and lead to inconsistencies in character interactions and overall balance. It's best to stick with the established guidelines to maintain the integrity of the game.

Do I get all of my species proficiencies?

No, you can choose two options from the comprehensive list of proficiencies that are outlined in your proficiencies section. This allows you to tailor your skills to better fit your preferences and strengths, ensuring that you make the most of the opportunities available to you.

What is a Will, Reflex, or Cognitive Save?

If you're coming from Dungeons and Dragons 5e, you're probably used to Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma saving throws. We simplified it to 3 saving throws:


  • Cognitive is the higher of your Wisdom and Intelligence saving throw modifier.
  • Reflex is the higher of your Strength or Dexterity saving throw modifier.
  • Will is the higher of your Constitution and Charisma saving throw modifier.


Essentially, if your Game Master is using a DnD 5e statblock, you can now use Wisdom for Intelligence saves. Be aware that the GM also uses this and monsters have less saving throw weaknesses. Most of this information is covered in the Glossary and Player's handbook section of the site in DM Stuff.

What is Twilight Darkvision?

If you're coming from Dungeons and Dragons 5e, you've probably heard the phrase "everyone has darkvision". In this case that's true. Twilight allows you 15 feet of darkvision, Standard is 30 feet, Greater is 60 feet, and Superior gives 120 feet and allows you to see in magical darkness.


To learn more about Darkvision

 

https://www.familiararcanattrpg.com/rules#Roleplaying%20-%20Darkvision%20%26%20Senses